GAME UX/UI DESIGNER
This portfolio showcases selected UI/UX projects created across multiple game genres.
Most featured projects are commercial — either released or currently in development (alpha stage). Projects were developed for Unity and Unreal Engine.
PROJECTS
TACTICAL MISSION SYSTEM
STRATEGY / TACTICALMission-based strategy interface focused on squad deployment, operative management, and recovery states.
Church / Schedule Dating Simulator
DATING SIMULATORRelationship-driven interface built around daily scheduling, mood dynamics, and character preference systems.
Urban Cleaning Simulator
SIMULATORTask-oriented simulation UI designed for contract selection, navigation clarity, and progression feedback.
Fighting Game
FIGHTINGCombat-focused interface emphasizing player feedback, readability, and cinematic result screens.
Rock Band Management
ManagementStylized management UI supporting music selection, track progression, and performance feedback.
Shelter
STRATEGYCharacter-management interface built around room allocation, stat evaluation, and decision flows.
Hotel Simulator
SimulatorSimulation interface focused on upgrades, economy flow, and reputation-based progression.
Magic Dating Simulator
DATING SIMULATORNarrative-driven UI combining relationship systems, magical abilities, and character progression.